Jake Wallace

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My Tech Career So Far: Building Bridges Between Code, Combat, and Creativity

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May 12th, 2025

Overview

I am a High Tech Operator and Deep Tech Researcher with nearly nine years of professional experience in AI, DevSecOps, & MLOps engineering leadership, software architecture, security engineering, video game & vision dashboard design, and full-stack application development.

For four of those years, I served at Deloitte, delivering innovation to both government and commercial clients—including the Navy, Army, Space Force, AFSOC, Dell, Intel, Qualcomm, and the Cyber AI Innovations portfolio.

I’ve held a Public Trust Clearance with the Department of Homeland Security and carried an Army contractor Common Access Card.


Department of Defense Contracting

At Deloitte, I led development on next-generation field technology for various branches of the U.S. Military through the TATRC Research and Development program and for the Office of the Undersecretary of Defense for Research and Engineering. This included categorizing weapon systems data on classified networks and architecting portable battlefield networks—think Pac Star meets AWS Automan—empowering combat medics to carry secure, high-speed communications in their packs.

These kits came preloaded with an NSA-approved, end-to-end encrypted VOIP communication platform—not unlike a battlefield-ready Discord—allowing medics via bots programmed with one-finger-tap functionalities to instantly connect with remote care specialists for rapid triage of complex wounds.

I was also the lead developer behind Sidecar, a React Native mobile app designed to complement this medic bot ecosystem. Built using Expo tooling, Sidecar fulfilled the DoD’s “Store-It-Forward” initiative—ensuring all network communications are securely stored on local devices, enabling mission continuity even in blackout conditions.

These projects remain dear to my heart. They reflect what I believe is essential: the modernization of battlefield comms and triage protocols to save lives and serve peacekeeping missions around the globe.


On-Device AI Engineering

Being recruited from federal to commerical contracting by the Hybrid AI group, I served as the technical lead for Neuron, a Copilot-like coding assistant that runs entirely on-device—offering code suggestions while preserving full privacy over sensitive codebases.

I also architected Celium, a chip intelligence testing platform for on-device AI. It enabled rapid comparison of model runtimes, SDKs, and AI frameworks across varying chip architectures—CPU, GPU, and NPU—especially for Intel and Qualcomm teams optimizing performance at the silicon level.


AI Innovation in Cyber Security

Based on Neuron’s firm-wide success, I was recruited from Deloitte’s Hybrid AI practice into Cyber AI as technical hire #1, tasked with founding the engineering culture and team. Once the group matured, I stepped into the role of AI DevSecOps & MLOps Engineering Lead, reporting directly to the COO of Cyber AI.

There, I led a cross-functional team of elite engineers spanning DevSecOps, MLOps, LLMOps, full stack, QA, test automation, compliance, and delivery.

Our mission: Secure intelligence by design—embedding trust, scalability, and velocity into every layer of the AI development lifecycle.

From idea to impact, I helped usher AI innovations through every phase of delivery:

I specialized in navigating the crossroads of security, innovation, and scale—engineering systems to thrive in both battlefield and boardroom.


Notable Cyber AI Assets

Two flagship AI assets I led and helped bring to life:


Technology Mastery

My toolkit includes:


My Passion for Video Game Development

Beyond the professional battlefield, I have lived a parallel life as a video game developer since age eight—creating worlds, characters, and stories for the joy of it.

Today, I build games using Godot, Unity, and a custom-built networked engine powered by Node, TypeScript, and Three.js known as Boardhouse.

My favorite open source contribution is AetherCore, a 2D/3D MMO-lite game framework featuring a Godot client and a .NET Core backend.

To explore my game worlds, visit the Projects Page on my site.


In Closing

From the cold certainties of national defense to the magical realms of interactive storytelling, I’ve carved out a path that honors both structure and spirit.

Every system I build—be it for warfighter, analyst, or player—is a prayer for a more resilient, inspired, and integrated future.

The next chapter of my career is devoted to creating sacred technologies that serve the soul, the story, and the sovereign self.

Let’s build something timeless.

Aim ad Astra 🚀✨